By Joseph "Skull Vault" Walter
A unique 3D platformers, players control a wizard's living glove and are tasked with protecting the kingdom's all-important crystals from the glove's evil twin, Cross-Stitch, by turning them into various balls (bouncy, bowling, etc.) in a combination of puzzle-solving and platforming challenges.
For the most part, it holds up really well and is a truly unique take on a genre that was bursting at the seams.
For me personally, though, Glover holds an even more special place in my heart: it was one of the first games to truly scare me. Like actually scare the hell out of me.
First was the atmosphere of the hub world. At the start of the game, the loss of the castle's crystals transforms the landscape from idyllic to a pure nightmare.
Then there's the chicken. My God, the chicken.
He doesn't speak, either. He merely burps, farts and clucks.
Of course, you might later find out that he is simply giving cheat codes, but as a kid? No way in hell.
I wish I could describe why this was so eerie, but you'll have to play it for yourself.
But despite this hellscape, there was one moment that was even scarier...
I was rolling my ball, minding my own business and then POP! I ran into some well-hidden spikes.
.... yeah, this was kind of an anti-climactic story, but it legitimately scared the hell out of me.
Play Glover. It's worth your time. Say hi to the chicken for me.